2-Way Eleven: Player betting one roll wager on 11 for himself AND the dealers.
2-Way Parley: When player calls a parley bet for himself AND the dealers.
3
3-Way Craps: A bet made in units of 3 with one unit on 2, one unit on 3, and one unit on 12. This is a horn bet without the bet on 11.
3-Way Seven: A better way to make a wager on Any Seven.
A
Ace Duece: A roll of 3
Aces: A roll of 2 (each roll of 1 is an ace), see also: Snake Eyes
Action: How busy the table is or wagers that are in play.
Any Craps: A bet that the next roll will be a 2, 3, or 12.
Any Seven: A bet that the next roll will be a 7.
Apron: The outer perimeter of the table lay-out (felt).
At Risk: Usually used to indicate that a player’s wager is active or “in action”.
B
Backline: Same as Don’t Pass Line
Ballerina: A roll of or bet on double-2 (a pun for two-two as in tutu)
Bank Craps: The Proper Name of the casino game of Craps.
Barbor Pole: When a player intermingles gaming cheques of different denominations.
Big 6: A bet that a 6 will be rolled before a 7 comes up. This bet pays even money, and has a house edge of 9.1%. A place bet on 6 pays 7:6 but is identical otherwise. The place bet is preferred, having a house edge of 1.5%
Big 8: A bet that an 8 will be rolled before a 7 comes up. This bet pays even money, and has a house edge of 9.1%. A place bet on 8 pays 7:6 but is identical otherwise. The place bet is preferred, having a house edge of 1.5%
Big Red: The number 7 or a bet for any 7 to appear
Black: Dealer slang for $100 gaming cheques which in most casinos are black.
Bones: A slang term for the dice
Bowl: The wooden, plastic and sometimes metal bowl near the stickman that houses the dice.
Box Numbers: The place bet numbers (4,5,6,8,9,10)
Boxcars: Slang for rolling a 12 (double sixes).
Boxman: Table supervisor who sits between the dealers and opposite the stickman and who is responsible for the thousands of dollars worth of chips that the casino keeps on hand at each craps table. (The House Bank).
Boys: Slang for the Dealers.
Broke Money: Transportation money given to the broke player by the casino.
Buffalo: Placing a bet on each of the Hardways and Any Seven.
Buffalo-Yo: placing a bet on each of the Hardways and Eleven.
Bump: When a dealer gets an extra 20 minute break because the table or pit is overstaffed in comparison to the gaming activity.
Buy Bet: Giving the house a 5% commission in order to be paid correct odds for a place bet. Some casinos collect the commission only on winning bets, while others collect it at the time the bet is made.
C
C&E: A combined bet on Craps (2, 3, 12) and Eleven (11).
Capped Dice: Crooked dice
Center Field: Nine, often called Center Field Nine or Center of the garden
Change Only: When a player buys into a game specifically with cash, the “only” means no bets are being placed at the time of the buy in. Can also be used when a player colours in. (Dealers will say this out loud so that a player can’t take a shot and say he wanted a bet on X.)
Charting: Keeping track of table outcomes, either on paper or using chips in your chip rack
Cheques: Also called chips
Cheque Change: Breaking down a chip into smaller denomination chips.
Cocked Dice: Die or dice that end up leaning on the wall, gaming cheques or money. Call is made by the stickman based on the natural lean of the dice as if the intruding object was taken away.
Cold Dice: Also known as a cold table; an expression used when players are not hitting the established point and sevening out
Cold Table: When shooters are not making their Points.
Color In: House perspective of cashing out smaller valued chips for larger valued chips when player is leaving the craps table
Color Out: Player perspective of cashing out smaller valued chips for larger valued chips when leaving the craps table.
Color Up: The process of changing denominations of chips to larger denominations
Come Bet: Similar to a Pass Line bet, but made after the come-out roll.
Come-Out Roll: The first roll of a betting round. Also rolling the dice when no point has been established
Comp: Complimentary services provided to players by the casino in exchange for the gaming action of the player.
Covered: Dealer and player working in concert to make sure that multiple bets are properly positioned.
Crap Out: To roll a 2, 3, or 12 on the come out roll. A player betting on the Pass line or Come loses on crap out, but the roll does not lose when a point is established. Don’t Pass and Don’t Come wins if a 2 or 3 craps is rolled on come out, but ties (pushes) if a 12 is rolled on come out. The shooter may continue rolling after crapping out.
Crapless Craps: A rare table where 2,3, 11 and 12 are POINTS.
Craps: The numbers 2, 3, and/or 12
D
Dead: When there are no players at the table.
Dealer: Responsible for all the bets made on his half of the table.
Dice are in the Middle: When dice are brought in by the stickman and placed above the Proposition Bets and in front of the Boxman. This is when wagers should be made by the players.
Dime: Dealer slang for 2 $5 gaming cheques.
Don’t Come Bet: A bet that the shooter will not make their point after a come-out roll.
Don’t Pass Bet: A bet against the shooter; wins if the shooter craps out.
Double Odds: Odds bet that is about twice as large as the original pass/come bet.
Double Pitch:In dice control, when the dice stay on axis, but one turns two faces more than the other. If players set the dice with the same face, such as a hard ways or 3V set, the roll may likely result in a seven.
Down: To remove or reduce a bet, players often say “take it down”
Down Behind: Usually called by a dealer to inform a Don’t bettor that his wager has lost.
Down the Middle(Straight Out): Usually refers to Player Position number 6 in the center of either end of the table.
Down With Odds: Usually stated and executed by dealer when paying off a player Place Bet and moving SAME PLAYER Come Bet onto a specific number. This secures that specific player is COVERED on the specific number.
Downtown Odds: Better odds (pay-offs) on Proposition Bets, Place Bets on 6 & 8 and Field as offered in most Downtown Las Vegas casinos.
Drop: The amount of cash money made by a casino shift on a specific table. The boxman is responsible for keeping track as players cash into the game in exchange for gaming cheques (chips).
Drop Box: The metal box situated underneath the table that houses the cash from player buy-ins.
Drop Slot: The slot on the table, in front of the house bank where the boxman or dealers drop cash from player buy-ins into the Drop Box.
E
Easy Way: Rolling an even number with any combination other than doubles. Applies to 4, 6, 8, and 10 only.
Eleven: A roll totaling 11; also called “Yo.”
Even Money: Any bet that pays out at 1:1.
Eyeballs: Slang for rolling a 2
Eye in the Sky: Surveillance video or live monitoring of the game.
F
Fever Five: A roll of 5, also called five fever
Field Bet: A one-roll bet that wins on 2, 3, 4, 9, 10, 11, or 12.
Fifty Yard Line: The middle of the table. A fair roll of the dice SHOULD pass the 50 Yard Line.
Fill: When The House replenishes the House Bank. This is usually done with security guards present. The boxman has to count the fill and a dealer needs to sign the receipt which goes to the casino cage.
Free Odds: Simply known as odds, is the odds which can be taken or laid behind the Pass/Come or Don’t Pass/Don’t Come. These are paid at true odds.
Flea: A player who bets at or near table minimum, normally for extended periods of time.
G
Garden: Slang for the Field area of the layout.
George: A good tipper
Green: Dealer slang for $25 gaming cheques which in most casinos are green.
Green Light: When dealers have approval by floor management and/or boxman to hustle tokes (tips).
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H
Hand-In: A Toke (tip) handed in to the dealer(s). Usually during a good roll of the dice or while cashing out prior to leaving the table.
Hard Way: A bet that a number (4, 6, 8, or 10) will be rolled as a double before a 7 or the number in any other combination.
Hardways Work Unless Called Off : Should always be called by Stickman on Come-Out roll to remind players that hardway bets are at risk unless player calls them off.
Hawking the Dice: When a dealer looks at the dice when rolled to the opposite end of the table. Dealers are supposed to watch their end of the table at all times to maximize customer service and game protection.
Hi-Lo: A single roll bet for 2 or 12
Hi-Lo-Yo: A single roll bet for 2, 11, or 12
High: A bet on or roll of 12, also see boxcars
Hit a Brick: Sometimes stated by Stickman when a die hits a stack of gaming cheques and does not roll the length of the table.
Hook: Player positions 4 and 5 near the corner of either end of the table. Often referred to as Inside Hook or Outside Hook.
Hop: A single roll bet for a specific combination of dice to come out. Pays 15:1 for easy ways and 30:1 for hard ways
Horn: A divided bet on the 2, 3, 11, 12
Horn High: A horn bet with addition units going to a specific number. For example “horn high ace deuce” would generally mean a 5 unit bet with 2 units going on the 3.
Hot Dice: Also known as a hot table; an expression used when players are hitting the established points or rolling for long durations without seven outs
Hot Table: When players are winning, usually passline, come and/or place bettors
House Bank: All the gaming cheques stacked up between the dealers and in front of the boxman. Used to pay off winning wagers or color-ins.
I
Inside Numbers: Refers to the box numbers 5, 6, 8, and 9.
Insurance Bet (Hedge): Two or more wagers made at a crap table in an attempt to insure one or the other.
J
Juice: Same as Vigorish. A commission fee on certain wagers.
K
Key: A mathematical formula used by Dealers to figure out pay-offs, usually on complicated Proposition Bets.
L
Lammer: Plastic coin like markers that are placed on Buy and Lay Bets and that are also used to mark bets ON or OFF (bets in action). Also used by boxman to keep track of the total money in the DROP.
Late Bet: Called “Bet” or “NO Bet” by the dealer or boxman when a player makes a bet after dice have been sent out OR when the dice are already In The Air.
Lay Bet: A bet that a 7 will be rolled before a specific point number. Lays are paid at true odds with commission of 5% of the winning amount taken up front.
Lay Odds: To give odds behind a Don’t Pass or Don’t Come. Betting against the shooter
Lay-Out: The graphic format of the table. Includes all places where wagers can be placed.
Lid: The wood or plastic top of the House Bank that covers house gaming cheques when the table is not in action.
Lights Out: Often stated by Stickman to remind Dealers to move the Marker Puck to BLACK (OFF position).
Line Bet: A bet on the “pass line” or the “don’t pass line” is called a “line” bet. These bets are placed at the beginning of the game, before the “come out” roll. The shooter is required to make a line bet in order to shoot the dice.
Little Joe: Point 4
Lock it Up: Dealer jargon to put loose gaming cheques into their stacks or into the House Bank.
Low: A single roll bet for a 2
M
Marker: A Marker is used for high-roller play when a player starts his action on credit already established at a particular casino. The buy-in is established with the boxman and a marker (A LAMMER from the ones usually used to keep track of the HOUSE BANK is set out on the table to identify the dollar amount of the buy-in.
Marker Play: When a player starts their action on previously established house credit.
Marker Puck: Plastic disks that the dealers use to mark the point on the Craps table. When the puck is turned so that the side inscribed with ‘off’ is face up, then all free odds bets have no action on the following roll of the dice.
Mechanic: A shooter who implements dice control
Midnight: A roll of or bet on 12
Money Plays: Called aloud by the dealers when player makes cash wager on the table. Usually called out…”Money Plays to the Table Limit”.
Monster Roll: Any Hot Roll that lasts over 20 minutes or generates a lot of winnings for the player(s).
Mop: Dealer slang for the stick used by the stickman to move the dice.
My First(2d, 3rd etc): Calls made by Stickman or Dealers to reference the position of players when paying off wagers or making change.
N
Natural: A 7 or 11 on the come-out roll; wins for Pass Line bets.
Nina: Rolling or betting on a 9
Nickel: Dealer slang for $5 gaming cheques.
No Bet: Called by Dealer or Boxman on late bets made by players after dice have been sent out or when In-The-Air.
No Roll: Called by Dealer or Boxman if roll of the dice is short, slips out of shooters hand, lands in the house bank, bounces off table or into the rack or hits another player with a noted delay before landing on the table.
O
Odds Bet: An additional bet taken after a point is established, with true odds paid.
Off: The come out roll; when no point has been established and/or to have a bet on the table but not in play. The bet can not be won from or lost when it is Off.
Off and On: Refers to the way that Dealers pay off COME BETS when player has a new come bet and wins on a number already positioned.
On: When a point has been established and/or any bet that is in play (working).
One on the Rail: Usually called by Dealer to inform Boxman that a die, which rolled or bounced off the table, has been returned and set “On the Rail” near the Boxman for inspection.
Outside Numbers: Refers to 4, 5, 9, and 10.
Ozzie and Harriet: A hard eight (2 squares)
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P
Parley: To parlay a bet is to take all the winnings from the previous bet (or up to maximum allowed for bet if winnings exceed maximum) and add it to the next bet.
Pass Line Bet: A bet that the shooter will win by rolling a 7 or 11 on the come-out roll, or making their point.
Past Posting: Illegal positioning of a wager after the dice have landed with a result. Also… positioning of a wager on the Don’t Line AFTER a point has already been established.
Paying Behind: Usually called and executed by dealer when paying off Don’t Bets.
Penny: Dealer slang for $1 gaming cheques.
Pit: The area enclosed by all of the craps tables in a casino. Floor men walk around in the pit and keep an eye on the craps games in progress and the casino employees.
Place Bet: A bet that a particular number (4, 5, 6, 8, 9, or 10) will be rolled before a 7 comes up.
Player Card: Card provided by casino to computer track player gaming action in exchange for comps.
Player Position: There are 8 player positions on either side of a standard Craps Table. They are numbered 1-8 from the Stickman to either Dealer. This is the way that dealers sequence pay-offs to players on winning wagers AND the way that dealers positon player wagers on the table lay-out.
Point: The number established on the come-out roll (4, 5, 6, 8, 9, or 10).
Power Press: A method used by many players to maximize parleys on Place Bets by adding in extra money to winnings.
Press: To double a bet, players generally say “press it” when doubling a bet, players can also press an additional one or more units and can increase the bet less than the original bet by saying “press X units”
Pressure: Often called by Players to inform dealers to double their bet on a specific wager.
Protection: Dealer is responsible for watching and servicing their end of the table. Stickman handles Proposition Bets and watches the pay-offs of dealer who is servicing the end of the table to which the dice were rolled. Boxman confirms the accuracy of the result of the dice and watches pay-offs on end of table from which the dice were thrown.
Proposition Bet: A one roll bet generally on the horn numbers (2,3,7,11,12)
Push: A tie
Q
Quarter: Dealer slang for a $25 gaming cheque.
R
Rack: The groved railing around the table where players position their Bank.
Rail: The top groved area around the player side of the table.
Red: Dealer slang for $5 gaming cheques which in most casinos are red.
Red Light: When dealers are not advised to hustle tokes (tips), usually because boxman or floorpeople are present.
Right Bettor: A player who bets that the point will be rolled before a seven gets rolled.
S
Same Bet: To keep the previous winning bet as is after winning
Save the Odds: Called by Stickman when 7 is rolled on come-out roll to remind dealers to return ODDS ON COME BETS back to players who may have odds positioned on their active COME BETS.
Self-Service: Field Bets and Big 6 and Big 8 are self-service bets that are not handed off by the dealers.
Service: When Dealer (and sometimes Boxman) work in concert with player(s) to make certain that their specific pattern of wagers are properly positioned. Also refers to pushing out winning Place Bets and Come Bets close and within easy reach of the player’s position at the table.
Seven Out: When the shooter rolls a 7 after a point is established, ending their turn.
Shooter: The person rolling the dice.
Single Odds: An odds bet that is about as large as the original pass/come bet.
Skinny: Slang for a bet on Any Seven… also called Big Red.
Sleeper Bet: A bet that continues to parley up because the owner of the bet has left the table. Usually locked up by The House.
Snake Eyes: A roll of 2
Steven: A player who leans over the table too much
Still Up: Phrase stated often by dealers to remind players that a specific wager is still in play OR… asked as a question to see if player wants the same wager repeated.
Strip Odds: Less pay-off on Proposition Bets, Place Bets on 6 & 8 and sometimes Field bets than normally found in most DOWNTOWN Las Vegas casinos.
Square Pair: A hard eight
Stacks: Dealer cheques in various denominations used to pay off winning wagers. OR… any other wagers or Color In (Out) stacked up on the table
Stickman: The casino employee who calls out the dice rolls and returns the dice to the shooter. The stickman also is responsible for the placing and paying the proposition bets.
Stroker: A player who hustles bets at the table or makes it difficult for the dealers to service the table. ie. Picking up other player winning bets, barber polling bets, making late bets.
Stiff: A player who never tokes (tips) the dealer(s), regardless of winnings.
Sweat the Money: Phrase used most often by Dealers and Players in reference to casinos where floorpeople get real nervous when a table is losing to the players.
T
Table Odds: The multiple a player may wager (usually on pass line and come bets) behind the original flat bet to get true odds of the dice. “The House” has no percentage advantage on “true odds”.
Table Sign: A sign on either or both sides of the table stating table minimums and maximums, terms for multiple odds and maximum wager on odds and/or pay-offs.
Take Odds: Betting odds behind a Pass or Come. Betting with the shooter
Take Down: To remove a bet.
Tapping In: When a new dealer of relief shift joins the table they tap the current dealer and take over the departing dealer (or stickman position).
Tidy the Bowl: Stickman responsible for keeping the extra dice that are in the bowl in a neat row.
Toke: Casino slang for Tip. Primary means of income for casino dealers.
Towel: A towel is used and may be requested by a player to cover their bank on the rack when they leave the table, usually to go to the bathroom. This marks and reserves their playing position.
Tracking: Boxman keeps track of players who have casino player card by keeping track of average bet and amount of time spent at the table.
True Odds: The actual odds of a bet winning, without the house edge.
Tub: A small one or two dealer craps table used usually in small casinos.
Turn-About: Called by the stickman when the dice are about to be sent to the next shooter at the opposite end of the table (or next to stickman’s left).
Turning the Dice: Stickman usually turns the dice when in the middle of the table, between rolls, to make sure dice are not sent out to Shooter with a 7,11,2,3 or 12 showing.
V
Vig (Vigorish): House commissions taken on a particular bet.
W
Wall: Either end of the table. Shooter is supposed to hit “The Back Wall” to complete a fair roll of the dice.
Wash Your Hands: All dealers are required to clap or swipe their hands before leaving their table work station.
Whip: Slang for the stick used by the stickman.
Working Bet: A bet that is currently active on the table.
World (Whirl) Bet: A five-unit bet that is a combination of a horn and any-seven bet, with the idea that if a seven is rolled the bet is a push, because the money won on the seven is lost on the horn portions of the bet.
Wrong Way Better: When a person is betting against the shooter on the Don’t Pass Line.
Y
Yellow: Refers to $1,000 gaming cheques which are usually yellow.
Yellow Light: When dealers should be careful about hustling tokes (tips) depending on who (usually floor personnel) is watching the game.
Yo: A roll or bet on 11 (6-5, 5-6), short for Yo-leven
Your First: Refers to the way that Dealers reference the Playing Position of Players when paying off wagers or making change.